Without Stars, Mastery, food or account bonuses. Calculated using the game’s current formulas.
Form / level
HP
ATK
DEF
Speed
Power
I · Lv. 1
438
79
20
1.442
226
I · Lv. 50
507
87
20
1.442
255
I · Lv. 99
575
95
20
1.442
283
II · Lv. 50
700
117
20
1.478
354
II · Lv. 99
795
127
20
1.478
394
Skills & passives
Contact · Light
Pó Reconfortante
Lv. 0–10
WHEN TOUCHED by another moving allied Beast: releases light dust and heals the ally that touched it for 3% of maximum HP.
Activation: a moving ally touches this Beast. Once per owner per flick.
Execution capture pending. Official ability icon.
Starting parameter
Value
Potency / ATK
0.24 × ATK
Healing
0.03
Radius (arena units)
120
Range (arena units)
420
Improvements by Mastery level
Each upgrade consumes one Mastery Manual plus Gold. Counts, range and cooldown only change when the game values change.
Lv.
Potency / ATK
Healing
Potency
Manuals
Gold
0
0.24 × ATK
0.03
100%
0
0
1
0.245 × ATK
0.031
102%
1
75
2
0.25 × ATK
0.031
104%
1
110
3
0.254 × ATK
0.032
106%
1
145
4
0.259 × ATK
0.032
108%
1
180
5
0.264 × ATK
0.033
110%
1
215
6
0.269 × ATK
0.034
112%
1
250
7
0.274 × ATK
0.034
114%
1
285
8
0.278 × ATK
0.035
116%
1
320
9
0.283 × ATK
0.035
118%
1
355
10
0.288 × ATK
0.036
120%
1
390
Potency is the Mastery layer factor. Fixed effects are not multiplied.
Passive · Light
Pó de Consolo
Lv. 0–10
Touching an ally restores 3% of its maximum HP, 1x per target per flick.
Activation: follows the passive condition above.
Execution capture pending. Official ability icon.
Starting parameter
Value
Healing
0.03
Improvements by Mastery level
Each upgrade consumes one Mastery Manual plus Gold. Counts, range and cooldown only change when the game values change.
Lv.
Healing
Potency
Manuals
Gold
0
0.03
100%
0
0
1
0.031
102%
1
75
2
0.031
104%
1
110
3
0.032
106%
1
145
4
0.032
108%
1
180
5
0.033
110%
1
215
6
0.034
112%
1
250
7
0.034
114%
1
285
8
0.035
116%
1
320
9
0.035
118%
1
355
10
0.036
120%
1
390
Potency is the Mastery layer factor. Fixed effects are not multiplied.
Special · Light
Pólen do Amanhecer
Lv. 0–10
The next launch grants a small shield to the first ally touched.
Creates 2 cleansing zones until the end of the stage, with 3 charges each. One activation per ally/flick; identical bonuses do not stack.
Activation: select the ready Special before flicking. Cooldown: 15 actions.
Execution capture pending. Official ability icon.
Starting parameter
Value
Cooldown
15
Damage multiplier
1 ×
Flick power
1 ×
Team healing
0%
Improvements by Mastery level
Each upgrade consumes one Mastery Manual plus Gold. Counts, range and cooldown only change when the game values change.
Lv.
Damage multiplier
Potency
Manuals
Gold
0
1 ×
100%
0
0
1
1.02 ×
102%
1
75
2
1.04 ×
104%
1
110
3
1.06 ×
106%
1
145
4
1.08 ×
108%
1
180
5
1.1 ×
110%
1
215
6
1.12 ×
112%
1
250
7
1.14 ×
114%
1
285
8
1.16 ×
116%
1
320
9
1.18 ×
118%
1
355
10
1.2 ×
120%
1
390
Potency is the Mastery layer factor. Fixed effects are not multiplied.
The same instance retains its progression. Does not consume another copy.
Levels & experience
Maximum level is 99 in both forms. Evolution unlocks at level 50; it does not reset the level or create a new cap.
Lv. 10 XP total
Lv. 50578,878 XP total
Lv. 993,124,247 XP total
HP and ATK grow according to class. DEF and speed do not receive linear level growth in this formula.
Complete EXP table
Lv.
XP to next
Total XP
1
100
0
2
273
100
3
492
373
4
746
865
5
1,032
1,611
6
1,344
2,643
7
1,680
3,987
8
2,039
5,667
9
2,419
7,706
10
2,818
10,125
11
3,236
12,943
12
3,671
16,179
13
4,123
19,850
14
4,591
23,973
15
5,074
28,564
16
5,572
33,638
17
6,083
39,210
18
6,609
45,293
19
7,148
51,902
20
7,700
59,050
21
8,265
66,750
22
8,841
75,015
23
9,430
83,856
24
10,030
93,286
25
10,642
103,316
26
11,264
113,958
27
11,898
125,222
28
12,542
137,120
29
13,197
149,662
30
13,862
162,859
31
14,537
176,721
32
15,222
191,258
33
15,916
206,480
34
16,621
222,396
35
17,334
239,017
36
18,057
256,351
37
18,789
274,408
38
19,529
293,197
39
20,279
312,726
40
21,037
333,005
41
21,804
354,042
42
22,579
375,846
43
23,363
398,425
44
24,155
421,788
45
24,955
445,943
46
25,763
470,898
47
26,579
496,661
48
27,403
523,240
49
28,235
550,643
50
29,074
578,878
51
29,921
607,952
52
30,775
637,873
53
31,637
668,648
54
32,507
700,285
55
33,383
732,792
56
34,267
766,175
57
35,158
800,442
58
36,055
835,600
59
36,960
871,655
60
37,872
908,615
61
38,791
946,487
62
39,716
985,278
63
40,648
1,024,994
64
41,587
1,065,642
65
42,533
1,107,229
66
43,485
1,149,762
67
44,444
1,193,247
68
45,409
1,237,691
69
46,380
1,283,100
70
47,358
1,329,480
71
48,342
1,376,838
72
49,332
1,425,180
73
50,329
1,474,512
74
51,332
1,524,841
75
52,341
1,576,173
76
53,356
1,628,514
77
54,377
1,681,870
78
55,403
1,736,247
79
56,436
1,791,650
80
57,475
1,848,086
81
58,520
1,905,561
82
59,570
1,964,081
83
60,627
2,023,651
84
61,689
2,084,278
85
62,756
2,145,967
86
63,830
2,208,723
87
64,909
2,272,553
88
65,993
2,337,462
89
67,083
2,403,455
90
68,179
2,470,538
91
69,280
2,538,717
92
70,387
2,607,997
93
71,499
2,678,384
94
72,617
2,749,883
95
73,739
2,822,500
96
74,867
2,896,239
97
76,001
2,971,106
98
77,140
3,047,107
99
0
3,124,247
Stars
★
Copies consumed
Benefit
1
1
Saved bonus of 3%–6%
2
2
Saved bonus of 3%–6%
3
3
Saved bonus of 3%–6% + Contact +5%
4
4
Saved bonus of 3%–6%
5
5
Saved bonus of 3%–6%
6
6
Saved bonus of 3%–6% + Special +5%
Consumes duplicates of the same species. Each star’s random bonus is saved and adds to the HP/ATK growth term; it is not a multiplier of the final stat. Academy required. Evolved, protected, favorite or equipped copies cannot be donors.