Without Stars, Mastery, food or account bonuses. Calculated using the game’s current formulas.
Form / level
HP
ATK
DEF
Speed
Power
I · Lv. 1
1,002
221
20
1.512
563
I · Lv. 50
1,149
251
20
1.512
643
I · Lv. 99
1,297
281
20
1.512
723
II · Lv. 50
2,626
686
20
1.641
1,797
II · Lv. 99
2,963
769
20
1.641
2,021
Skills & passives
Contact · Light
Soberania Solar
Lv. 0–10
When touched by a moving ally, emits beams in a cross with up to 0 reflection(s). Each target takes at most 1 hit(s) per activation, in separate pulses. Power per impact: 57.2% of ATK, before defense and elemental modifiers.
Activation: a moving ally touches this Beast. Once per owner per flick.
Execution capture pending. Official ability icon.
Starting parameter
Value
Potency / ATK
0.572 × ATK
Improvements by Mastery level
Each upgrade consumes one Mastery Manual plus Gold. Counts, range and cooldown only change when the game values change.
Lv.
Potency / ATK
Potency
Manuals
Gold
0
0.572 × ATK
100%
0
0
1
0.583 × ATK
102%
1
75
2
0.595 × ATK
104%
1
110
3
0.606 × ATK
106%
1
145
4
0.618 × ATK
108%
1
180
5
0.629 × ATK
110%
1
215
6
0.641 × ATK
112%
1
250
7
0.652 × ATK
114%
1
285
8
0.664 × ATK
116%
1
320
9
0.675 × ATK
118%
1
355
10
0.686 × ATK
120%
1
390
Potency is the Mastery layer factor. Fixed effects are not multiplied.
Passive · Light
Pacto do Alvorecer
Lv. 0–10
Once per allied turn, Solgryph's first contact with an enemy grants +18% damage and an 8% shield to the nearest ally.
Activation: follows the passive condition above.
Execution capture pending. Official ability icon.
Improvements by Mastery level
Each upgrade consumes one Mastery Manual plus Gold. Counts, range and cooldown only change when the game values change.
Lv.
Potency
Manuals
Gold
0
100%
0
0
1
102%
1
75
2
104%
1
110
3
106%
1
145
4
108%
1
180
5
110%
1
215
6
112%
1
250
7
114%
1
285
8
116%
1
320
9
118%
1
355
10
120%
1
390
Potency is the Mastery layer factor. Fixed effects are not multiplied.
Special · Light
Trono do Horizonte
Lv. 0–10
For one flick, increases Flick Power by 28% and mass by 18%; the first impact creates a short luminous wave that hits nearby enemies.
Activation: select the ready Special before flicking. Cooldown: 4 rounds.
Execution capture pending. Official ability icon.
Starting parameter
Value
Cooldown
4
Damage multiplier
1 ×
Flick power
1.28 ×
Team healing
0%
Improvements by Mastery level
Each upgrade consumes one Mastery Manual plus Gold. Counts, range and cooldown only change when the game values change.
Lv.
Damage multiplier
Flick power
Potency
Manuals
Gold
0
1 ×
1.28 ×
100%
0
0
1
1.02 ×
1.286 ×
102%
1
75
2
1.04 ×
1.291 ×
104%
1
110
3
1.06 ×
1.297 ×
106%
1
145
4
1.08 ×
1.302 ×
108%
1
180
5
1.1 ×
1.308 ×
110%
1
215
6
1.12 ×
1.314 ×
112%
1
250
7
1.14 ×
1.319 ×
114%
1
285
8
1.16 ×
1.325 ×
116%
1
320
9
1.18 ×
1.33 ×
118%
1
355
10
1.2 ×
1.336 ×
120%
1
390
Potency is the Mastery layer factor. Fixed effects are not multiplied.
The same instance retains its progression. Does not consume another copy.
Levels & experience
Maximum level is 99 in both forms. Evolution unlocks at level 50; it does not reset the level or create a new cap.
Lv. 10 XP total
Lv. 50578,878 XP total
Lv. 993,124,247 XP total
HP and ATK grow according to class. DEF and speed do not receive linear level growth in this formula.
Complete EXP table
Lv.
XP to next
Total XP
1
100
0
2
273
100
3
492
373
4
746
865
5
1,032
1,611
6
1,344
2,643
7
1,680
3,987
8
2,039
5,667
9
2,419
7,706
10
2,818
10,125
11
3,236
12,943
12
3,671
16,179
13
4,123
19,850
14
4,591
23,973
15
5,074
28,564
16
5,572
33,638
17
6,083
39,210
18
6,609
45,293
19
7,148
51,902
20
7,700
59,050
21
8,265
66,750
22
8,841
75,015
23
9,430
83,856
24
10,030
93,286
25
10,642
103,316
26
11,264
113,958
27
11,898
125,222
28
12,542
137,120
29
13,197
149,662
30
13,862
162,859
31
14,537
176,721
32
15,222
191,258
33
15,916
206,480
34
16,621
222,396
35
17,334
239,017
36
18,057
256,351
37
18,789
274,408
38
19,529
293,197
39
20,279
312,726
40
21,037
333,005
41
21,804
354,042
42
22,579
375,846
43
23,363
398,425
44
24,155
421,788
45
24,955
445,943
46
25,763
470,898
47
26,579
496,661
48
27,403
523,240
49
28,235
550,643
50
29,074
578,878
51
29,921
607,952
52
30,775
637,873
53
31,637
668,648
54
32,507
700,285
55
33,383
732,792
56
34,267
766,175
57
35,158
800,442
58
36,055
835,600
59
36,960
871,655
60
37,872
908,615
61
38,791
946,487
62
39,716
985,278
63
40,648
1,024,994
64
41,587
1,065,642
65
42,533
1,107,229
66
43,485
1,149,762
67
44,444
1,193,247
68
45,409
1,237,691
69
46,380
1,283,100
70
47,358
1,329,480
71
48,342
1,376,838
72
49,332
1,425,180
73
50,329
1,474,512
74
51,332
1,524,841
75
52,341
1,576,173
76
53,356
1,628,514
77
54,377
1,681,870
78
55,403
1,736,247
79
56,436
1,791,650
80
57,475
1,848,086
81
58,520
1,905,561
82
59,570
1,964,081
83
60,627
2,023,651
84
61,689
2,084,278
85
62,756
2,145,967
86
63,830
2,208,723
87
64,909
2,272,553
88
65,993
2,337,462
89
67,083
2,403,455
90
68,179
2,470,538
91
69,280
2,538,717
92
70,387
2,607,997
93
71,499
2,678,384
94
72,617
2,749,883
95
73,739
2,822,500
96
74,867
2,896,239
97
76,001
2,971,106
98
77,140
3,047,107
99
0
3,124,247
Stars
★
Copies consumed
Benefit
1
1
Saved bonus of 3%–6%
2
2
Saved bonus of 3%–6%
3
3
Saved bonus of 3%–6% + Contact +5%
4
4
Saved bonus of 3%–6%
5
5
Saved bonus of 3%–6%
6
6
Saved bonus of 3%–6% + Special +5%
Consumes duplicates of the same species. Each star’s random bonus is saved and adds to the HP/ATK growth term; it is not a multiplier of the final stat. Academy required. Evolved, protected, favorite or equipped copies cannot be donors.